Every guest receives a card featuring a nearly perfect dating scenario. Take it to someone you haven’t met. Let them finish the sentence. Then decide:
→ Still dating them
→ Need more information
→ Immediate no
Trade cards, try another person or forget the game entirely because the conversation is already going somewhere. One card. One ridiculous dealbreaker. One reason to make your move.
02
Our Yearbook
Who stood out?
Meet someone memorable? Make it official. Throughout the night, nominate the people you meet for AMBO Yearbook superlatives:
Best Energy in the Room
Most Likely to Make the First Move
Best Dressed
Biggest Flirt
Most Likely to Plan the Perfect Date
Most Likely to Text Back in Three Business Days
Most Likely to Accidentally Fall in Love Tonight
Write their first name and last initial under the category they deserve. Yes, you can campaign for yourself. Subtly. Stay for the Yearbook reveal and final class photo.
Who shows up
No assigned matches
01
Singles
You’re single. You’re open to meeting someone. You made it out of the group chat and into the room. That’s the whole requirement.
02
Wingmen
You’re here to support your single friend, make introductions and participate in the night. Use your powers responsibly.
03
Already Talking?
Matched online but haven’t met—or still deciding whether there’s something there? Meet in a room with good drinks, games and other people instead of committing immediately to a two-hour dinner. Think of it as a preview.
What to Expect
The games are there when you need an opening move—not to interrupt something already going well.